Role | Options |
---|---|
Ally Attack | Cardiel, Longbeard, Lonatharil |
Freeze (3 hit 100% freeze) | Gnut |
Cooldown Reset + TM Boost | Kymar |
DPS (multi-hit required) | Genzin, Coldheart, Dracomorph, Cruetraxa, Fodbar |
The advantage to this composition is the boss will not hit you. So build as much damage into your champions as you can. Cardiel in savage? Bloody great idea. Kymar can do obscene damage if you build him for it. If you find yourself with enough stats to feel comfortable, flex a little and run without boots. The Fire Knight might just get too distracted by those lovely toes.
Gnut needs 350+ accuracy
The following is the basic strategy of this composition without any modifications. Not all of the champions above can be used in this strategy without some modification listed further below.
The goal of this composition is to take the shield down AND place 3* freeze debuffs by the time your 2nd ally-attack finishes. This means if you have Gnut last in your team order, you need 23 total hits including his which land after the shield is down (a freeze can be landed on the last hit of the shield that takes it down). If you do it right, the FK turn meter will be at either 60% or 77.5% after your second AA:
At this point, Gnut and your DPS will do their first damage to the boss. Ideally, you want to land a defense down here to greatly increase your next 2 damage passes and reliability of the team.
Kymar will use his A3 here and reset everyones cooldowns as well as boost the team to get another round of turns before FK can take his first turn.
Both AA champions will now need to use their skills to further reduce the FK turn meter via your A1 freeze champ (Gnut). This will reduce the turn meter just enough for both DPS to deliver one last round of damage. Boss turn meter should now be no higher than 92.5%
Finally, you should plan to kill the FireKnight with your last two DPS turns. Depending on RNG and other modifications, you may get 1-2 more hits from your team before the end.
In order to get more hits against the shield, it's possible to move a DPS to go before the second AA to score extra hits (and reset PT cooldown). When doing this, you must have your fastest champion at 357.15 or higher. It is at this speed that you will get your turn one "tick" sooner.
At the FK10 boss speed of 250, he gets 17.5% TM every tick. At 357 speed you will gain 24.99% TM per tick. This means you won't reach 100% TM until tick 5, where it will be at 124.95%. However, at a speed of 357.15 you will have a fill rate of 25.0005% giving you your first turn at tick 4, so the battle effectively begins with the boss having 17.5% less turn meter which is equal to just more than one freeze debuff.
By running one champ at this speed, you give yourself enough room to miss one freeze on your first AA phase and also if it is a DPS, you get a chance to put a couple extra hits in. For example, this allows you to use Dracomorph as a DPS by running at ~358 speed and opening the boss round with his A2, which gives you a total of 6 hits into the shield from him instead of just 2.
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For your convenience, if you are running Cardiel with a 19% speed arua, you need to aim for roughly 338 speed for this effect (depending on base speed, you may be able to go 1 lower)
You can substitute one Cardiel for Longbeard for faster animations and an attack bonus. In order to use Longbeard you need to have a high Phantom Touch blessing on Longbeard to make it consistent enough to down the shield.
Also, you will need to be careful tuning the waves. If you down the waves too fast, his A3 may not be back from cooldown by the time you get to the boss.
You should note that the Phantom Touch blessing has a cooldown of 1 turn. This means if it procs on that champions turn, it will not proc again with CA or AA skills until that champion takes another turn. This can cause unexpected failures if you are not careful. Note that for guaranteed hit 6* PT blessings, AA and CA skills will not proc once that champion has taken their turn unless they use a skill that does not apply a hit.
Defense down on the boss after the first AA phase is huge. It can be the difference between a non-max-HP damage champion doing enough damage to kill the boss or not. As long as your DPS champ with def down has a turn after Kymar resets, you don't need to worry about setup from the waves- they can use it immediately after Kymar reset and vastly improve damage for the final damage phase.